I started to search on Troy's historical buildings to put information and to design my game. However, I realized there are abundant of information about these buildings. Also, since our games are not for APUS history students but everybody including students and adults. It should not be boring but fun. I made a excel sheet with each buildings' information. I will add information of time period of each building.
I have two ideas about a game: 1. A user will be a treasure hunter, who try to find each word or number from historical buildings that the user needs to research a little bit or need to ask people at each buildings. Thus, there will be interactions. 2. A user can choose time period to teleport. A user will visit a time and go to building of the time period. Users will have some conversations with game characters to know more about a time period and feel the time period. Next week, I will go around some historical buildings in Troy to brainstorm and get more information about these buildings to put into an app. Also, by talking with people at a building, I would like to know what kinds of things they want visitors to know.
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I learned how to use ARIS, a platform for augmented reality. ARIS allows users to make a easy game using augmented reality. A platform looks like this. A left rectangle shows objects, each of which "contains media contents." When a user goes to a specific place, objects will appear. It could be conversation with a game character or mini games that users need to accomplish. Middle part contains triggers, which when a user actually visits the place, media contents that we created will popup. Users can do some quests. Right part usually shows the details of triggers, deciding a place, and a range, and choosing media contents that will pop up at a trigger. After I learned how to make a game, I made a sample game. I started to research on what kinds of information we can put, what a good course that users can do quest, and what buildings or places I should put. Since I focused on Troy, I decided to divide buildings into each street, time period or a type of building.
Next week, I will keep researching about historical figures and decide more details of my game. I have a first meeting, and I and my mentor discussed about what projects I could work on. There are two choices; one is using virtual reality, and another project is using augmented reality. Virtual reality is "the computer-generated simulation of a three-dimensional image" according to a dictionary. Basically, people can feel three-dimensional images; for example, oculus and Google Cardboard are famous. Augmented reality is "a technology that superimposes a computer-generated image on a user's view of the real world" according to a dictionary. The good example is PokemonGo; users can see pokemon or some images on their real lives. Since I have never done neither of them, I thought it would be really hard to program. However, game industry is changing rapidly, that programmers need to learn new languages constantly, which means programming languages are user friendly. Thus, it is not really hard to learn. I decided to try both of them and decide which one sounds more fun. I started to research which programming I can use, and I and my mentor decided to use ARIS for augmented reality. Since making an augmented reality game collaborating with historical figure in Troy was a good idea, we decided to work on it. Next week, I will figure out how to program ARIS. |
AuthorNana Takada Archives
March 2017
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