After I finished making the script for conversations, I started to create "conversations" on the ARIS editor. It is not really programming, but I just need to put my information. Since most of the building has around 3 or 4questions, each conversations has 1) first question 2) two choices of answers 3) answers and explanations 4) second question 5) two choices of answers 6) answers and explanations... I needed to keep creating.
After I created the most of the conversations on ARIS editor, I tested with the app. One thing I found out was Uncle Sam's picture was overwhelming. Since he is the main character talking, Uncle Sam's photo keeps showing up. After I tested out with my app, I decided to increase photos. Also, I worked on the start scene of this app. I put some conversation with photos of fires, and the article. Since I wanted this to show up at the beginning, I programmed this scene to show up at first. While doing this programming, I needed to move conversations and information posts from scene 1 to scene2. By moving these, the locations that I set up for information posts were all deleted. Thus, I need to put all conversations and information posts at correct positions.
0 Comments
I basically kept making conversations( quizzes) for each buildings. I decided to put questions not only about buildings or monuments but the history behind the buildings or monuments. For example, some of the buildings were built during Troy was prosperous, so I researched and explained why Troy was prosperous at that time. Also, some of the monuments are built honor for some wars, such as Spanish-American war. Thus, I explained what this war is, or why this war happened. Homely, this historical backgrounds will help users to keep being interested in this game. Also, at the beginning, I was thinking to put only words because at the ARIS editor, I cannot put any pictures. I found out by changing a person talking, I can put some pictures. Thus, at first, only Uncle Sam was talking, but I changed to, for example, "Renaissance Revival Style" talking, so I can show the pictures of building styles. Since I created the conversation but have not yet put them into the correct places, the locations of each conversation are not correct. Next, I will keep working on creating conversations and locations. I worked on writing questions, which users will answer at each spots of historical buildings. Since I am not good at history, I tried to make it sounds accessible for people who are not really interested in historical buildings, too. I finished writing for most of the buildings. I decided the beginning of the game as 1862, when the big fire at Troy happened. The user is a person creating the town. I added some pictures before and after of fire at Troy, and also the actual article of Troy newspaper on the day. The user is basically talking with uncle Sam to recreate the town. I started to add some of the information on ARIS. I created the "conversation" with the user, so the user can choose "yes" or "no" to answer question. Once the user chooses a right answer, the user will get some coins based on the difficulties of the questions. For example, "is this building burnt" worths only few coins. Once the user makes a mistake, the user will lose some coins. Thus, now on the map, there are information posts and conversation posts. Thus, the user can learn and takes a quiz based on knowledge the user gains from the information post. |
AuthorNana Takada Archives
March 2017
Categories |