I worked on writing questions, which users will answer at each spots of historical buildings. Since I am not good at history, I tried to make it sounds accessible for people who are not really interested in historical buildings, too. I finished writing for most of the buildings. I decided the beginning of the game as 1862, when the big fire at Troy happened. The user is a person creating the town. I added some pictures before and after of fire at Troy, and also the actual article of Troy newspaper on the day. The user is basically talking with uncle Sam to recreate the town. I started to add some of the information on ARIS. I created the "conversation" with the user, so the user can choose "yes" or "no" to answer question. Once the user chooses a right answer, the user will get some coins based on the difficulties of the questions. For example, "is this building burnt" worths only few coins. Once the user makes a mistake, the user will lose some coins. Thus, now on the map, there are information posts and conversation posts. Thus, the user can learn and takes a quiz based on knowledge the user gains from the information post.
0 Comments
Leave a Reply. |
AuthorNana Takada Archives
March 2017
Categories |