Today, I organized my project. Instead of just showing some information and quizzes, I started to make some quest. This quest have three stages. 1) First stage is about the setting of this game, which shows Troy has a big fire. A user's job is earning coins to buy timbers and hire carpenters to rebuild this town. 2) At the second stage, a user has 6 quizzes about Troy's history, which will give some coins. A user does not need to walk around to take this quiz. 3) After a user clear this stage, a user start to walk around to take quizzes about Troy's buildings. At this stage, not only quizzes, the map will show stores for timbers and carpenters, so when a user has enough coins, she or he can exchange coins with timbers or carpenters. At this stage, there is also the information map, in which a user can see map with information about buildings. I am thinking to add one more stage after a user hire enough number of carpenters to fix a town. It might be like showing some pictures of town rebuilt, or maybe pictures of current Troy. By organizing stages, a map is clearer, so users will not be overwhelmed all information and quizzes on the map.
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Based on documents that the professor game, I kept creating scripts of conversations. Also, I added some of the conversations on ARIS editor.
Since I have a lot of quizzes for buildings and monuments, I started to think about maybe I can make a quest, which a user can go through some stages to obtain somethings. Now, the game is simple, and a user can just get more coins if the user chooses a correct choice. By making the quests, I want to make it more entertaining. There are several ideas: 1) Each stage has some enemies relating to Troy a user needs to defeat to get to a next level 2) A user can defeat by earning some tools 3) Like Pokemon Go, this game will have information spot, conversation spot, and a tool store. At the tool store, the user can exchange some coins to some tools. I have no idea how to achieve this, but I will try from next meeting. Today, my mentor and I met with a professor who teaches both history and computer programming. He provided me more information about Troy's buildings since he has already done a lot of research on them. He also told me about how to get access those information, so when I have time over a weekend, I would like to come down to Troy to work on researching. He provides me information of not only buildings that I researched on but also buildings that I had never paid attentions. Thus, I read all documents, started to make new scripts of conversations and added some questions for the previous conversations. I basically finished making all the conversations on ARIS editor by putting the script that I wrote. Also, I added more photos that I thought boring last time.
After that, I started to create a mini game of history of Troy. Since the target of this app is sightseers, I assumed they would not know a lot about Troy. Thus, this small quiz includes history of Troy starting from native Americans. Since I want make interesting even for people who do not like history, instead of just telling years and events, I tried to make a user just guess what will happen next. This background information about Troy hopefully would be useful when they do other quizzes. If I have more time to work on this game, I would like to put some videos or photos to entertain users more. |
AuthorNana Takada Archives
March 2017
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