Today, I organized my project. Instead of just showing some information and quizzes, I started to make some quest. This quest have three stages. 1) First stage is about the setting of this game, which shows Troy has a big fire. A user's job is earning coins to buy timbers and hire carpenters to rebuild this town. 2) At the second stage, a user has 6 quizzes about Troy's history, which will give some coins. A user does not need to walk around to take this quiz. 3) After a user clear this stage, a user start to walk around to take quizzes about Troy's buildings. At this stage, not only quizzes, the map will show stores for timbers and carpenters, so when a user has enough coins, she or he can exchange coins with timbers or carpenters. At this stage, there is also the information map, in which a user can see map with information about buildings. I am thinking to add one more stage after a user hire enough number of carpenters to fix a town. It might be like showing some pictures of town rebuilt, or maybe pictures of current Troy. By organizing stages, a map is clearer, so users will not be overwhelmed all information and quizzes on the map.
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AuthorNana Takada Archives
March 2017
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