Yesterday, I kept working on ARIS game, which is a scavenger hunt game at Troy using Troy's historical buildings. Based on information that I researched on each building, I started to make questions.
Setting: A user is a scavenger hunter, and the game will show questions at the beginning. How to play: At each building, the game will show the information about the building once a user gets to the place. Also, a user will be able to do conversation with a character at each building and ask questions about scavenger hunt questions. Prize: I have not decided yet. I started to write questions, which the game would show. Some questions are easy as a just historical fact. I asked some questions about building style with pictures, so the user will actually learn from visiting a building. I finished questions for several buildings. After that, I tested a game, which is teaching cognitive bias to teenagers. In one hour, I learned about 4 different types of cognitive biases. As a teenager girl, I provided my opinions as a user. I learned what kinds of questions a creator want to ask when they want to have a feedback. 1) What do you want to keep? 2) What do you think we should change? 3) Please describe the meaning of blahblahblah?
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Since I did not feel well, I did not go to the internship.
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AuthorNana Takada Archives
March 2017
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