Since I basically done with making quizzes, I decided to create a opening more interesting. There were several ideas, but to make it more easy for users to understand, I started to create an animation. The animation will explain the condition and how a user will play.
The online software that I am using is Animaker, which I basically need to choose a character, a scene, a voice, and a sound. However, because I have never made an animation before, creating a story line and scenes takes time, and I only was able to create an opening scene. I would like to work on the ending scene next time.
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I interviewed my mentor.
N = me A = my mentor
Today, I organized my project. Instead of just showing some information and quizzes, I started to make some quest. This quest have three stages. 1) First stage is about the setting of this game, which shows Troy has a big fire. A user's job is earning coins to buy timbers and hire carpenters to rebuild this town. 2) At the second stage, a user has 6 quizzes about Troy's history, which will give some coins. A user does not need to walk around to take this quiz. 3) After a user clear this stage, a user start to walk around to take quizzes about Troy's buildings. At this stage, not only quizzes, the map will show stores for timbers and carpenters, so when a user has enough coins, she or he can exchange coins with timbers or carpenters. At this stage, there is also the information map, in which a user can see map with information about buildings. I am thinking to add one more stage after a user hire enough number of carpenters to fix a town. It might be like showing some pictures of town rebuilt, or maybe pictures of current Troy. By organizing stages, a map is clearer, so users will not be overwhelmed all information and quizzes on the map. Based on documents that the professor game, I kept creating scripts of conversations. Also, I added some of the conversations on ARIS editor.
Since I have a lot of quizzes for buildings and monuments, I started to think about maybe I can make a quest, which a user can go through some stages to obtain somethings. Now, the game is simple, and a user can just get more coins if the user chooses a correct choice. By making the quests, I want to make it more entertaining. There are several ideas: 1) Each stage has some enemies relating to Troy a user needs to defeat to get to a next level 2) A user can defeat by earning some tools 3) Like Pokemon Go, this game will have information spot, conversation spot, and a tool store. At the tool store, the user can exchange some coins to some tools. I have no idea how to achieve this, but I will try from next meeting. Today, my mentor and I met with a professor who teaches both history and computer programming. He provided me more information about Troy's buildings since he has already done a lot of research on them. He also told me about how to get access those information, so when I have time over a weekend, I would like to come down to Troy to work on researching. He provides me information of not only buildings that I researched on but also buildings that I had never paid attentions. Thus, I read all documents, started to make new scripts of conversations and added some questions for the previous conversations. I basically finished making all the conversations on ARIS editor by putting the script that I wrote. Also, I added more photos that I thought boring last time.
After that, I started to create a mini game of history of Troy. Since the target of this app is sightseers, I assumed they would not know a lot about Troy. Thus, this small quiz includes history of Troy starting from native Americans. Since I want make interesting even for people who do not like history, instead of just telling years and events, I tried to make a user just guess what will happen next. This background information about Troy hopefully would be useful when they do other quizzes. If I have more time to work on this game, I would like to put some videos or photos to entertain users more. After I finished making the script for conversations, I started to create "conversations" on the ARIS editor. It is not really programming, but I just need to put my information. Since most of the building has around 3 or 4questions, each conversations has 1) first question 2) two choices of answers 3) answers and explanations 4) second question 5) two choices of answers 6) answers and explanations... I needed to keep creating.
After I created the most of the conversations on ARIS editor, I tested with the app. One thing I found out was Uncle Sam's picture was overwhelming. Since he is the main character talking, Uncle Sam's photo keeps showing up. After I tested out with my app, I decided to increase photos. Also, I worked on the start scene of this app. I put some conversation with photos of fires, and the article. Since I wanted this to show up at the beginning, I programmed this scene to show up at first. While doing this programming, I needed to move conversations and information posts from scene 1 to scene2. By moving these, the locations that I set up for information posts were all deleted. Thus, I need to put all conversations and information posts at correct positions. I basically kept making conversations( quizzes) for each buildings. I decided to put questions not only about buildings or monuments but the history behind the buildings or monuments. For example, some of the buildings were built during Troy was prosperous, so I researched and explained why Troy was prosperous at that time. Also, some of the monuments are built honor for some wars, such as Spanish-American war. Thus, I explained what this war is, or why this war happened. Homely, this historical backgrounds will help users to keep being interested in this game. Also, at the beginning, I was thinking to put only words because at the ARIS editor, I cannot put any pictures. I found out by changing a person talking, I can put some pictures. Thus, at first, only Uncle Sam was talking, but I changed to, for example, "Renaissance Revival Style" talking, so I can show the pictures of building styles. Since I created the conversation but have not yet put them into the correct places, the locations of each conversation are not correct. Next, I will keep working on creating conversations and locations. I worked on writing questions, which users will answer at each spots of historical buildings. Since I am not good at history, I tried to make it sounds accessible for people who are not really interested in historical buildings, too. I finished writing for most of the buildings. I decided the beginning of the game as 1862, when the big fire at Troy happened. The user is a person creating the town. I added some pictures before and after of fire at Troy, and also the actual article of Troy newspaper on the day. The user is basically talking with uncle Sam to recreate the town. I started to add some of the information on ARIS. I created the "conversation" with the user, so the user can choose "yes" or "no" to answer question. Once the user chooses a right answer, the user will get some coins based on the difficulties of the questions. For example, "is this building burnt" worths only few coins. Once the user makes a mistake, the user will lose some coins. Thus, now on the map, there are information posts and conversation posts. Thus, the user can learn and takes a quiz based on knowledge the user gains from the information post. Yesterday, I kept working on ARIS game, which is a scavenger hunt game at Troy using Troy's historical buildings. Based on information that I researched on each building, I started to make questions.
Setting: A user is a scavenger hunter, and the game will show questions at the beginning. How to play: At each building, the game will show the information about the building once a user gets to the place. Also, a user will be able to do conversation with a character at each building and ask questions about scavenger hunt questions. Prize: I have not decided yet. I started to write questions, which the game would show. Some questions are easy as a just historical fact. I asked some questions about building style with pictures, so the user will actually learn from visiting a building. I finished questions for several buildings. After that, I tested a game, which is teaching cognitive bias to teenagers. In one hour, I learned about 4 different types of cognitive biases. As a teenager girl, I provided my opinions as a user. I learned what kinds of questions a creator want to ask when they want to have a feedback. 1) What do you want to keep? 2) What do you think we should change? 3) Please describe the meaning of blahblahblah? |
AuthorNana Takada Archives
March 2017
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